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World

Represents a 2D grid of cells, forming the foundation for navigation.

Overview

The World class represents a two-dimensional grid system designed for cell-based navigation. It serves as the core data structure that your agents will interact with, supporting key functionalities such as movement, pathfinding, and cell manipulation.

Attributes

width

int

The width of the world. Ranging from 0 (inclusive) to the width (exclusive).

height

int

The height of the world. Ranging from 0 (inclusive) to the height (exclusive).

Methods

get_world_grid()

Returns the 2D grid representing the world.

Returns

list[list[Cell]]

A two-dimensional list of Cell objects representing the world's grid structure.

Example:

# world has height and width set to 3 for this example.
 
for row in world.get_world_grid():
  for cell in row:
    print(cell)
 
# Output: 
Cell ( (0,0), Move_Cost 1)
        {
        }
Cell ( (0,1), Move_Cost 1)
        {
        }
.
.
.
 
Cell ( (2,2), Move_Cost 1)
        {
        }

get_cell_at(location: Location)

Returns the cell at the given location if it exists.

Parameters

locationLocationrequired

The location of the cell.

Returns

Cell | None

The Cell object at the given location, or None if the location is invalid or out of bounds.

Example:

# world has height and width set to 3 for this example.
 
# Valid location
loc = create_location(1, 1)
print(world.get_cell_at(loc))
 
# Outputs:
Cell ( (1,1), Move_Cost 1)
      {
        # Stack Content here, if there are any layers.       
      }
 
# Invalid location
loc = create_location(4, 1)
print(world.get_cell_at(loc))
 
# Outputs:
None

on_map(location: Location)

Checks if a given location is on the map.

Parameters

locationLocationrequired

The location to check.

Returns

bool

True if the location is on the map, False otherwise.

Example:

# world has height and width set to 3 for this example.
 
# Invalid Location
is_on_map = world.on_map(create_location(3,3))
print(is_on_map)
# Output: False
 
# Valid Location
is_on_map = world.on_map(create_location(1, 2))
print(is_on_map)
# Output: True